Android 16 QPR1 Source Released

Thanks. It’s not a dealbreaker, just a preference. I can live with it for now.

GrapheneOS does not recommend enabling Developer options

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Ah? What’s the reason?
More attack surface?

Android has extensive testing for the defaults but most developer options are essentially untested for production use and often cause issues. Many sound like they may be things you may want etc but are actually a bad idea and that’s often why they’re still only in developer options.

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Turning out to be a busy year end season for the GrapheneOS team, it would seem.

According to Ars Technica, the shifting releases may be due to how Google wants to break up the way they update Android going forward. My hope is that they land on the new cadence and continue consistently.

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I rather wish Google just came out and explain the new way of the releases so we don’t have to keep speculating on what and why and the potential of them not releasing it at all.

But yes, I hope so too.

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Really great to see them return to the old cadence. Hopefully this will continue.

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I’m glad Android 16 QPR2 source came quickly after its rollout to Pixel devices. I’m excited to see the Linux Development Environment with GUI apps, though there doesn’t appear to be graphics acceleration enabled for now.

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wasn’t experimental linux support (in developer options) since Android 15?

nvm I see what you are talking about, that’s amazing and the linux brought on Android 15 does have graphics acceleration so the UI would actually use Hardware acceleration to my understanding in that case.

But if not, I hope at some point it gets enabled.

And and then we wait for Steam for ARM and we’re golden!

P.S. I remember telling my friend that if Steam for ARM comes and we can run it on Android I am definitely switching to a gaming phone (eg. Redmagic) for that purpose and play games this way.

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How much time do GrapheneOS usually takes to port to a new Android version? I ask this for Android 16 QPR2.

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Well with QPR1 once the source code was up they had a stable release based on it out within two weeks, QPR2 might be a bit longer because they don’t already have some early prep work done that they were able to do with only binary releases available like they did for QPR1, but really it’s hard to say exactly.

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Graphical app support in the Linux Terminal

The Linux Terminal app is an incredibly powerful tool, allowing developers and tech-savvy users to run full-fledged Linux software in a virtual machine. Since launch, however, it has been limited to command-line applications. Thankfully, that changes with today’s update.

The Android 16 QPR2 update introduces support for graphical desktop Linux apps, such as Chromium, GIMP, and LibreOffice. To try it out, open the Terminal app and tap the Display button in the top-right corner to launch a session that supports graphical output. Just be aware that performance might be sluggish for now; smooth operation relies on GPU acceleration, which is expected in a future release.

Beyond graphical support, Android 16 QPR2 grants the Linux Terminal expanded file access. Previously restricted to the Downloads folder, the terminal can now access nearly all shared storage — essentially, any file or folder visible to your standard file manager.

Enhanced support for touchpads and mice

As part of its efforts to bring Android to PCs with “Aluminium OS,” Google is refining the OS’s handling of input peripherals. Android 16 QPR2 delivers a variety of new features for touchpads and mice, including expanded gesture actions and robust accessibility options.

Let’s see!

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For me, the Linux terminal still crashes unfortunately