Hey, everyone!
As a heads-up, I won’t be providing links to the projects I am discussing. This is a request from the projects’ maintainers, as the workaround they provide is technically a ToS violation of the original software.
There’s a highly popular video game made by a Chinese company. The game comes with a cheat prevention kernel service. Unsurprisingly, the game is not and will never be supported on Linux. However, a couple of dedicated communities have created workarounds that make it possible to run the game through Wine and disable any telemetry that the game can send out.
With all these points considered:
- The game is installed as a flatpak application, with the possibility to sandbox it and restrict access from the rest of the file system;
- The telemetry is disabled by editing the /etc/hosts file (adding “0.0.0.0 game.telemetry.server”);
- The workaround either completely bypasses the kernel anti-cheat OR allows it to run through Wine (in the case of the latter, from what I understand, the AC software will be limited to the wineserver daemon inside the Wine prefix);
does it make running the game on Linux more private, excluding the possibility of getting banned?